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RANDOM ACCESS MEMORY (2001)
RAM was my degree project at Kent Institute of Art and Design. It was an interactive installation about 'Potsdamer Platz', the old and new centre of Berlin. Completely destroyed in the second world war, it remained a wasteland between East and West Berlin until the mid 1990ies, when the whole area was redeveloped and transformed into new a commercial centre. In early 2001 I went back there for the first time in many years. While there I explored what had become of the area. The resulting material (drawings, pictures, video footage) became the basis for the project.
The set-up of the installation included two monitors, facing opposite sides, and one terminal, from which various scenarious could be chosen (see illustration). The main idea behind the project was to create a piece that triggers not only interaction with the technology, but between the people using it.
(The samples shown here are screenshots from both monitors, the interactivity on some of the images is only intended to give an idea.)
The installation was created using Macromedia Director
 
If no user interaction occurred for more than 3 minutes, the installation would return to its default screen, from where people could activate a random jump to one of the various scenarios.
SCENARIO ONE
The left monitor displayed an animation of countless cursor arrows, the right monitor a still frame of a video. Upon cursor movement on the left the video on the right (bombs being dropped) would start playing.
(move the cursor over the left image to get an idea of the effect)
SCENARIO TWO
Moving the cursor up and down the left monitor made a map of the area build up, while on the right aerial footage of Berlin after the war followed the cursor movement.
(move cursor over left picture to get an idea of the effect)
SCENARIO THREE
This section was non-interactive. On the left monitor an animated black path slowly erased the image, while on the right video footage played, which I had shot of the area in 1993, when it was still wasteland.
SCENARIO FOUR (part 1)
On the left monitor the user had to follow a fast moving and jumping red circle, which created a red path. The cursor movement triggered the playback of various video material of the area as it had developed in 2001. Once the red circle was hit, a new screen appeared...
SCENARIO FOUR (part 2)
...,which showed a representation of the area in 2001. The user could scroll over the area to discover information about it, on the right monitor this movement was mirrored by an abstract sctructure.
(move cursor over left image to get an idea of the effect)
SCENARIO FIVE
The last scenario displayed a crudely drawn map of the area on the right monitor (there were no maps available of the area in 2001). Scrolling and clicking on it would trigger a bombardment of images on the left monitor. This section required two people, since the person using the mouse on the left monitor could not see where the finger was going.